The Watchlist page is for the handful of items whose price you actually need to know, and the Investments view is for spotting which of them are about to move.
Watchlist
Add any item and ePOE tracks its price in the selected league. You get the current value, the recent trend, and — with your account signed in — a server-side alert when a threshold you set is crossed.
What to put on it:
- Things you are saving for. Knowing your target upgrade dropped 30% is the most useful alert in the game.
- Things you hold a lot of. If a third of your net worth is one currency, watch it.
- The two or three items your build's damage depends on. Not the whole build.
What not to put on it: forty items "just in case". A watchlist you scroll is a watchlist you ignore.
Alerts are delivered as desktop toasts and notification-bell entries, and — if you have enabled it on epoe.io — web push. Per-type switches are under Settings → Notifications.
Reading the market data honestly
Every number on these pages is derived from listings and trade volume, and both have known blind spots:
- Low volume means the price is noise. An item with three sales a day can show a 50% "change" because one person listed high. The volume and confidence indicators exist precisely so you can discount those.
- Listed price is not clearing price. A wall of listings at 10 divine with no sales means the market price is below 10 divine, not at it.
- Early league, everything is mispriced. In the first days there is barely any data. Treat every number as a wide range.
Early-league investments
The Top 50 early-league investments view looks at the first days of a league and surfaces items whose price is likely to rise as the economy matures. The underlying logic is not magic — it is the shape of every league:
- Consumables get more expensive. Crafting currency, essences and omens are cheap while nobody is crafting and pricey once the playerbase is level 90 and optimising gear.
- Gear gets cheaper. Supply grows faster than demand. The 20-divine weapon in week one is a 2-divine weapon in week four.
- Divine gets cheaper relative to exalted. It starts scarce.
So the generic early-league trade is: sell gear early, buy consumables early. The screen's job is to tell you *which* consumables, based on real volume rather than that generalisation.
The same view also has a Current Market window for any point in the league, not only its opening days — pick it under Analysis window.
The metrics, plainly
| Metric | What it is actually measuring |
|---|---|
| Investment score | A composite of the metrics below: expected move, liquidity, stability and risk, damped when the history is short |
| 7d / 30d | The price change over the last seven and thirty days |
| Relative strength | Whether the item is rising against Divine, Exalted and Chaos — not just in one currency. A price that only "rises" in exalted while exalted itself is falling is not rising |
| Liquidity | Whether you can get out. For exchange currency it comes from exchange volume; for anything else from listing depth |
| Stability | How steady the price has been. Wild swings lower it |
| Risk | Mostly volatility plus thin volume. High risk means "the price could be anything" |
| Confidence | How much data is behind the number. Insufficient data overrides everything else |
Every row ends in a plain Signal: Strong candidate, Watch, Neutral, Weak candidate, High risk, or Insufficient data. Open a row for the breakdown behind it — including how the item moved in exalted, divine and chaos over the week.
Sorting and risk appetite
Sort offers five presets — Conclusion: best to worst, Best opportunities, Rising, Most liquid and Low risk — plus Flip readiness. Risk appetite (Conservative, Balanced, Aggressive) filters the list by volume, size of move and risk; the line under the filters says exactly what is being hidden. Watchlist only narrows it to what you already track.
Liquidity is the one people ignore and shouldn't. A 60% expected gain on an item that sells twice a week is not a 60% gain, it is a week of whispering people who never reply.
Rules that keep this from being gambling
- Only invest currency you will not need. If buying stock means you cannot afford your next gear upgrade, you have made your character worse for a speculative gain.
- Size positions by confidence, not by score. A high score with low confidence is a guess wearing a number.
- Decide your exit before you buy. "I will sell at 2× or after ten days" is a plan. "I will see how it goes" is how you end up with a tab of dead stock in month two.
- Ignore anything under a divine of total position. The spread and your own time cost more than the profit.
- Never buy because a number went up. By the time a rise is visible in the data, you are the late buyer.
Where it connects
- Investment positions you actually take show up in My Shop once listed, and in Merchant History once sold. That is where you find out whether any of this worked.
- The Exchange page's have-to-want calculator is the right tool for executing a bulk currency trade.