My Shop is the other half of price checking. Instead of asking "what is this worth", it asks "is what I have listed still priced correctly".
The sweep
Press the sweep button and ePOE reads your own public listings directly from the trade site, from your machine, using your Path of Exile session. That matters for two reasons: it does not burn a shared rate limit, and it sees your shop exactly as buyers see it.
What comes back is a table of every listed item with its current price, and — once repricing runs — what the market says it should be. Items that have vanished from your shop since the last sweep are marked as gone, which is usually the good kind of gone.
A sweep is not instant. It walks your categories and reports progress as it goes. Run it when you sit down to play, not every five minutes.
Repricing
Each row can be priced against the live market with the same deduction engine the overlay's price check uses. The behaviour is tuned under Overlays → Price Check → Deduction & pricing:
| Setting | What it changes |
|---|---|
| Match strictness | How closely a comparable listing must match your item's mods. Smart is the right default. |
| Comparable sample size | How many listings feed the suggestion. More is steadier and slower. |
| Pricing strategy | Median with outliers dropped, undercut-the-lowest, or spread. |
| Undercut % | How far below the reference price to land when repricing. |
| Include offline listings | Off by default, and it should usually stay off — offline sellers set prices nobody has to honour. |
A note on undercutting: a 1% undercut is a race you will lose to whoever sweeps next. Undercutting is for clearing stock you want gone. For items you are happy to hold, sit at or slightly above the median and let the impatient sellers churn below you.
Stash valuation
Separately from your listings, ePOE can value your stash — the stuff that is not for sale yet. It pulls item identities and stack sizes through the private stash API you authorised, then joins them to ePOE's market data locally.
Two things to know:
- Valuation is an estimate of what the market says your pile is worth, not what someone will hand you today. Illiquid items value high and sell slowly.
- Snapshots are stored so you get a value over time line rather than a single number. That line is the useful part: it tells you whether your play session made money.
Merchant History
Your trade history — what actually sold, and for how much. GGG's in-game history is capped at roughly the last hundred items; ePOE appends each fetch to a local store, so your ledger keeps growing past that cap and survives a refresh.
Once there is a few days of data in it, the graphs answer the question price checking cannot: which of your listings are *moving*, not merely valued.
The honest workflow
- Sweep at the start of a session.
- Reprice the handful of items where the suggestion and your price disagree by more than about 20%. Ignore the rest — churning prices by a few percent wastes your time.
- Delist anything that has sat for a week at market price. It is not priced wrong, it is unwanted.
- Check Merchant History weekly, not daily.
Alerts
With your account signed in, epoe.io can watch your shop server-side and notify you when you are undercut or when something sells. Those become desktop toasts and notification-bell entries; the per-type switches live under Settings → Notifications.
Undercut alerts are best treated as information, not instruction. Someone undercutting your 40 divine item by 1 divine has not taken your sale.